Some of the work I did on Battalion 1944 throughout the production as a member of the Environments team. This involved white boxing assets through to final production quality, set dressing and adding areas of interest throughout the maps. my responsibilities also included repair work for LOD textures, reworking and polishing on assets plus more technical aspects such as collision and Level of detail set-up. It was an exciting journey and team effort from everyone at Bulkhead Interactive.
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